This script generates a glass chimes type of sound.

(
SynthDef(\pluck1,
  {
    |frq=400, div=2, gate=1|

    r = Rand(0,1);

    s =
    DelayL.ar(
      Saw.ar(100,1000) * Decay2.ar(
        Impulse.ar(0.1 + Rand(0.01,0.3), 0, 0.1), 
        0.001,0.1
      ),
      r,
      r
    );

    y = Mix.ar(Array.fill(2,
      {
        |x|

        var cmb;

        b = BPF.ar(
          s,
          frq/(x+1),
          0.2
        );

        BPF.ar(
          b,
          (1.3 * x * frq) + LFNoise0.ar(100,2),
          0.001 / (1*(x+1))
          ,(x+1)*50
        )
      })
    );

    Out.ar(
      0,
      Pan2.ar(y, Rand(-1,1)) * EnvGen.ar(
        Env.adsr(0.001,4,0.1,4), 
        gate:gate, 
        doneAction: 2
    ))
}).add;
)

(
30.do({
  |x|

  Synth(\pluck1, [\frq, (x+1)*100]);
});
)

Used in: